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Vvvvvv ps4
Vvvvvv ps4







Rather, the game ramps up through its level design. The only thing the game really tasks you with is finding your crewmates, with a side order of shiny trinket collecting, and Viridian’s repertoire never expands beyond being able to flip.

vvvvvv ps4

While the first area warms you to the idea of it, the thrust of the game will have you careening down hallways, caves and otherworldly locations by bouncing back and forth from the ceiling to the floor. There’s no catch to it it’s all entirely seamless. With the press of a button you flip the gravity and walk on the ceiling, and vice versa. At first blush it’s very much a platformer, but one that relies on the player changing Viridian’s gravity rather than jumping. In it, bobble-headed hero Captain Viridian is separated from his space-faring crew in an interdimensional accident of cosmic proportions and must seek them out in a curious world in the hopes of getting home. My favorite by far is VVVVVV, which is Cavanagh’s biggest endeavor by far. Moving your little arrow through the rushing maze of Super Hexagon sounds easy in theory until you crush it against a pulsating wall literally seconds after starting the game. Tiny Heist has you trying to sneak your way around corridors in increasingly tougher challenges that never change your methodology, just the intricacy of the stages. What I find striking about his games is how he can build complexity out of simplicity. I’ve been a fan of Terry Cavanagh’s work for some time from Don’t Look Back to Super Hexagon to VVVVVV I always eagerly await his next work. While creating something by committee has its pratfalls, creating something by yourself puts your neck on the line when you succeed or fail.

vvvvvv ps4

While their visions are often in most people’s head space, the reality is they’re more like captains steering a ship on a certain course than actual auteurs.įew can lay claim to the title of auteur, but there have been a handful, particularly back in the day when it was technologically feasible to build a game from the ground up by themselves. Although few and far between, video games have many luminaries: Shigeru Miyamoto, Tim Schaefer, John Carmack and the like.









Vvvvvv ps4